News
Jan
20
South End Splendor
Posted by Jio Butler on 20 January 2017 10:16 AM

The Sacramento Northern, South End route is now available, bringing American interurban railroading to Train Simulator!

The Sacramento Northern, South End route is now available at the Steam Store, bringing to Train Simulator the extraordinary experience – and unique operating challenges – of classic American interurban railroading set in the late 1930 and 1940s!

In the early decades of the twentieth century, before America’s travel habits turned to the automobile, electric-powered interurban railroads stretched across much of the United States, laying down more than 15,000 route miles of electrified trackage and numbering in the hundreds of railroad companies. And among the most fabled names of America’s interurban railways – among the likes of the Pacific Electric, the Chicago, North Shore & Milwaukee, and the Indiana Railroad – stood California’s Sacramento Northern Railway.

Formed in the late 1920s through the consolidation of two electric railways – the Northern Electric Railway and the Oakland, Antioch, & Eastern (for a time renamed the San Francisco-Sacramento Railroad) – the Sacramento Northern was controlled by the Western Pacific and stretched 185 miles from San Francisco via the Sacramento Valley to Chico, California, giving it claim to offering the longest interurban ride in the United States. But it was the Sacramento Northern’s “South End” which so mesmerized train-enthusiasts in those bygone decades – and indeed has done so ever since.

Now, through the artistry of developer G-Trax and its masterful attention to detail and devotion to authentically re-capturing the interurban era of the 1930s and 1940, the Sacramento Northern, South End route comes to Train Simulator!

Stretching approximately 45 route miles in length, the new Sacramento Northern, South End route extends from San Francisco and Oakland, California to Mallard Island and Suisun Bay in scenic Contra Costa County, as well as to the steel mill town of Pittsburg, California.

Starting from San Francisco’s Transbay Terminal, which Sacramento Northern’s interurbans shared with the electric trains of the Key System and Southern Pacific’s Interurban Electric Railway, this new route re-creates the massive 4.5-mile-long, twin-span Bay Bridge crossing from San Francisco to Oakland, over which trains operated with the aid of an innovative in-cab signaling system. Once across the Bay Bridge, the route navigates the dense trackage of the Oakland “Mole” (Emeryville, California), then takes to the streets and avenues of Oakland in one of interurban railroading’s most cherished and beloved attributes – street-running.

Tucked amid the urban sprawl of Oakland is snug Shafter Avenue depot, car barns, and yard, which despite its diminutive size was the hub of Sacramento Northern south-end operations. A journey up Shafter Avenues takes the Sacramento Northern to its own private right-of-way and the interurban experience changes dramatically, as the SN (starting at Rockridge and an initial grade of 4.5 percent) ascents the Oakland Hills, burrows through 3,600-foot-long Redwood Peak Tunnel, then begins a descent through the scenic Redwood Canyon and into rural Contra Costa County and the agriculturally rich Sacramento Valley.

The Sacramento Northern Railway enjoyed many claims to fame, but perhaps none were more iconic nor beloved than that found on the south banks of Suisun Bay at Mallard Island. There, to continue the journey to Sacramento, SN’s trains called upon the services of the steel-hulled, wooden-decked, gasoline-powered ferry “Ramon” to cross the bay from Mallard to Chipps, California.

From bustling Transbay Terminal in San Francisco to the rugged Oakland Hills and onward to the wooden deck of the ferry Ramon, the new Sacramento Northern, South End route brings this famed interurban railway and, indeed, the timeless appeal of the interurban-era experience to full and vibrant life. The route will bring you opportunity to operate Sacramento Northern’s classic Holman Car Company 1003-class interurban (provided in both motor and trailer versions) for passenger service, as well as take the controls of the railroad’s 63-ton General Electric 650-class Steeple Cab electric locomotives in freight duty. The Sacramento Northern, South End route also features more than a dozen types of freight equipment authentic to the period and, to bring the San Francisco-Oakland segment of the line to full life, AI versions of the Key System’s distinctive articulated Bridge Unit and the Interurban Electric Railway’s “red car” heavy interurban are included. The route’s fidelity in re-capturing the era of the late 1930s and early 1940s is superb, with authentic structures, vehicles, custom signals, and characters all helping to recall the evocative California of a bygone time.

The Sacramento Northern, South End route will bring to you the opportunity to immediately test your “motorman” skills by providing an enjoyable and highly challenging selection of 17 career scenarios (including a tutorial for using the authentic in-cab signal system and a variety of passenger, freight, and switching activities). The Sacramento Northern, South End route – and all the magic of America’s fascinating interurban era – now awaits you and is available at the Steam Store! –Gary Dolzall


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Jan
12
An Almighty Stallion
Posted by Jio Butler on 12 January 2017 01:11 PM

The Legendary Iron Horse has Galloped into Train Simulator!

Back in the early 1900s, the Royal Bavarian State Railways were in need of a new steam locomotive fleet that would specialise in express passenger operations. Maffei, a locomotive manufacturer which dated back to the 1830s, was chosen to provide the new fleet; the new locomotives were to be a development of the Baden IV f, several concepts were brought forward to the new design, with the ultimate difference of housing more power for their intended duties.

In 1908, construction of the Bavarian S 3/6 had begun, the first order was for 23 locomotives and they had all joined the rails by 1911. Despite being under the same class, multiple series would be built; the first 3 series, a-c, featured smaller driving wheels than the following d & e series, which were destined for exclusive express operations out of Munich. Some locomotives differed very little, if not at all, this was the case for the last S 3/6s for the Royal Bavarian State as they were built to aid in the First World War.

Even in the 1920s, with Deutsche Reichsbahn now in control, the S 3/6 fleet (now known as the DR BR 18) would continue to grow throughout the decade. Series k was the first to be delivered to DR, these locomotives were fitted with larger superheaters to make them even more powerful than their predecessors. It was the k series that hauled the famous Rheingold Express and ensure the BR 18s place in locomotive history.

After more than 20 years of production, the final DR BR 18 rolled out in 1931. A total of 159 had entered service in that time, an incredible feat of period engineering. Constant developments ensured that the BR 18s were set to stay, and even right into the 1950s, they could still be seen doing what they did best. It was in the ‘50s when the fleet became known as the DB BR 18, the change owing to Deutsche Bundesbahn’s reign, and 30 examples were modernised. A new lease of life was found for the rebuilt locomotives, they could compete with the BR 01’s performance all while providing an unbeatable efficiency.

The 1960s would be the DB BR 18’s final decade, many locomotives were ageing (along with the steam era itself), and the modified variants developed fate-sealing faults that forced a reduction in power. By 1966, most of the fleet had faced the cutter’s torch and only a handful would survive into preservation. One locomotive, 18 505, remained in service into the late 1960s, and was one such example that still sits on the rails to this day.

Overall, the DB BR 18s remained unmatched throughout their operational life. A key locomotive fleet to 20th Century Germany, with a few examples living on to carry the legacy left behind them. It’s time for you to discover the might behind the Bavarian Pacific, as the DB BR 18 from Partner Programme Developer, Eisenbahnwerk, is available now for Train Simulator!

The DB BR 18 for Train Simulator features the classic steam locomotive 18 505 in DB Black & Red livery, preserved condition, and 18 461-508 in running condition. Get to know the intricate art of steam by taking the BR 18s across the beautiful Mosel Valley route in several Career Scenarios. The passengers will be looking forward to the heritage operations ahead, will you step up to the task?

The DB BR 18 is available now for Train Simulator, head to the Store for more details.


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Dec
19
Train Sim World: Beta
Posted by Jio Butler on 19 December 2016 03:36 PM

We have now released an update for the Beta.

Here's the patch notes:

  • We are extending the Beta period by two days and the Beta will now end on 21st December.
  • We have identified and provided a fix for the VicoDynamics.dll crash. This fix will improve compatibility with older Intel CPUs. If you're using an older intel CPU then you should find you no longer need to remove this file for the game to work. If you get a "fatal error" crash after the update however, you should remove that file again. Essentially this is because the VicoDynamics DLL requires a minimum age of CPU to support what it does, the crash means your CPU does not meet this requirement. Going forward, we are removing VicoDynamics DLL entirely and replacing it with an alternative approach. The VicoDynamics DLL is used to control the physics of the refuelling hose, removing it will only prevent that one aspect of the game from working, everything else should work fine.
  • The issue where the camera gets sucked in to the rail vehicles/couplers, and requires resetting with CTRL+0, has been fixed.
  • We have identified and fixed the major cause of the crash that occurs when entering the 2D map. Pressing 9 to bring up the map should now crash less often. We are not confident we have isolated ALL causes, but this seems to be the more prevalent one. We need your feedback and bug reports whether this has been resolved for you or not.
  • We have identified and fixed the cause of rail vehicles falling through the ground.

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Dec
2
NEW UPDATE NOW LIVE!
Posted by Jio Butler on 02 December 2016 03:22 PM

We have just released another update for Euro Fishing which aims to fix the known issues from the previous build. As ever, community input is vital as although all testing has shown this build to have no problems it’s impossible for us to emulate the many thousands of hours that you all spend with this release. If you do find something that isn’t right then please let us know with as much information as possible, including; game mode, lake, action performed, equipment being used.

Fixes for this build include the following:

–          Fixed issue preventing the Friends leaderboard from displaying correctly when taking part in the challenges.

–          Fixed issue that caused the game to enter an unresponsive state when putting down the spod rod on a claimed peg.

–          Fixed an issue which caused clients to not be able to claim pegs in a multiplayer match.

–          Fixed a crash that could occur when spawning on a lake in a multiplayer match.

–          Fixed an issue preventing users from being able to get past the registration screen when running the game in French.

If you are still having these issues, please ensure you have automatic updates enabled on Steam, and you can also try verifying your game files as per these instructions: https://dovetailgames.kayako.com/Knowledgebase/Article/View/41/0/how-do-i-verify-my-game-files


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Dec
1
South Wales Sprinting – Class 150/1 Out Now!
Posted by Jio Butler on 01 December 2016 02:40 PM

The Sprinting Genesis of regional travel, the Class 150/1, is available nowfor Train Simulator in stylish First Great Western form!

With the sectorisation, and eventual privatisation of British Rail looming in the early 1980s, it was decided that this new era in rail travel was most opportune. Much of the English, Welsh and Scottish rural routes were populated by 1960s-derived Heritage DMUs, with rattling interiors, clunky manual transmission, and worn down aesthetics to feature. Provincial, one of the three passenger sectors of BR, was to be in charge of the regional routes, and take on the Heritage fleet; it was decided to procure a second generation of DMUs, based on the Mk3 bodyshell which would serve the rails right into the 21st Century.

Despite the plan, many of the short-distanced routes were given the longest ‘motive stopgap’ of all time, the controversial, bus-based Pacer fleet. Thankfully however, the more fairly distanced journeys would receive traction of Mk3 origin, 2 prototypes for a brand new DMU were ordered, and BREL built them in 1984 ready for testing. The new series of DMUs was branded the Sprinter, and the prototypes were designated as Class 150.

150001 and 150002 were put through their paces, and it was decided that 001 was to be the basis for a production fleet. A total of 50 Sprinters were ordered for Provincial (later Regional Railways) use and were classified as the Class 150/1, the main difference being the lack of an intermediate car. These shorter units were mainly seen around Manchester and Birmingham in their sector years, but privatisation would soon lead to them reaching far beyond the original boundary.

First Great Western acquired a total of 18 Class 150/1s from London Overground & Central Trains, and put them to good use on West of England services out of Bristol. Today however, only 15 are in service, the remaining 3 having been combined with Class 150/2 cars to form longer 150/9s. All of the fleet, after arriving in an interesting selection of liveries, were given a fresh coat of FGW paint, brandishing the bold ‘Plain Blue’ scheme. Despite the rebrand from First Great Western to Great Western Railway, it is unlikely that the 150/1s will receive the green treatment, as they’re due to head back north in the future, replaced by the Turbo Networker fleet.

In all, the Class 150/1 is a true testament to late British engineering, the first in a wide series of units that would serve the whole country – from Portsmouth to Mallaig. The time has come for you to do some South Wales Sprinting as the Class 150/1 hass arrived for Train Simulator service!

Included in this add-on is the Class 150/1 in First Great Western ‘Plain Blue’ livery, both clean and weathered versions are provided. Career scenarios are included that see you run across the stunning South Wales Coastal: Bristol-Swansea route, and the Class 150/1 is also Quick Drive compatible.

The First Great Western Class 150/1 is available now, head to the Store for more details


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Nov
29
Wakayama & Sakurai Lines Update Available Now
Posted by Jio Butler on 29 November 2016 11:21 AM

In response to your important feedback on a variety of add-ons available for Train Simulator 2017, Union Workshop have today released an update for the Wakayama & Sakurai Lines.

Here is a list of what has been addressed:

  • Fixed the emergency brake
  • Fixed missing level crossing assets
  • Fixed speed limit sign issues
  • Various text updates
  • New Feature – Driveable 105 Series EMU, Quick Drive compatible plus two new Career scenarios

If you own the Wakayama & Sakurai Lines, the update will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.

If you do not yet own the Wakayama & Sakurai Lines, why not pick it up now and get in the cab of the now-driveable 105 Series!

The Wakayama & Sakurai Lines update will be approximately 315 MB in size.

No Updated Content? Steam File Verify

In the unlikely event that Steam fails to update the Add-Ons listed in the article, you’ll need to perform a file verify and ensure Steam provisions your installation properly. Follow the instructions listed at this link to perform a file verify to reset your installation to default. Note that this process can take some time to complete and, if you have a high number of Add-Ons, we’d recommend you do this overnight.


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