Power Unleashed!
Posted by Dovetail Games Support on 10 November 2017 01:23 PM

Virtual Railroads’ absolute representation of the DB BR 151 has arrivedfor powerful and competitive Train Simulator service!

Introduced in the 1970s, the DB BR 151 helped the rail freight industry keep up with the ever-growing road traffic; new locomotives, with more modern equipment on-board, would spell higher speed and heavier loads, and a more fierce competition between road and rail.

Time was of the essence, and so the new locomotive fleet bore much resemblance to previous designs, yet modern traction packages and enhanced bogie designs allowed the DB BR 151 to fit the bill. In order to ensure a network-wide improvement, 170 DB BR 151 locomotives were ordered, and then built between 1972 and 1978. At 118 tons each, the equivalent of 8400+ horsepower, and a top speed of 120 km/h, the DB BR 151s were ready for any heavy-hauling duty.

When new, the DB BR 151s were used on almost any freight traffic, and even saw some passenger use (which is today no longer possible); where members of the fleet did succeed was on heavy ore and mineral trains, which required the fitting of AK69e Unicouplers – locos would double-head 4000 and even 6000 ton ore trains on a regular basis.

In recent years, newer traction has risen above the might of the DB BR 151, and a multitude of 151s have been sold on to private operators, with some also meeting the cutters’ torch, and one mostly preserved at the DB museum in Koblenz. Nevertheless, with a tale of power and popularity in its wake, the DB BR 151 is a locomotive to remember, and is a befitting addition to any powerhouse collection in Train Simulator!

The DB BR 151 for Train Simulator is available in DB Traffic Red livery, with DB Cargo, Railion and DB Railion logo variants ready for service. Also, a notable inclusion is the DB BR 151 fitted with Unicoupler AK69e couplings, destined for hauling heavy trains formed of Faals 150 wagons, also featured.

Getting to grips with the DB BR 151 will be your task, as you learn to start up and manage this powerful locomotive across 3 enticing Career scenarios for the popular Hamburg-Hanover route. In each scenario, you’ll be at the head of a coal, gravel, or limestone train and, with up to two locomotives at your disposal, will be roaring through Lower Saxony, classic seventies style!

A brief rundown:

  • DB BR 151, with chain-link coupling, in DB Traffic Red livery with Railion, DB Railion or DB Cargo logos
  • DB BR 151, with AK69e Unicoupler, in DB Traffic Red livery with Railion, DB Railion or DB Cargo logos
  • Coal, Gravel, Limestone and Ore Faals 150 wagons
  • Authentic simulation throughout
  • Advanced cold-start procedure
  • Dynamic failures, no overworking the traction motors!
  • High fidelity recreation of cab and external body
  • High quality textures with prototypical weathering detail
  • A trio of Career scenarios for the Hamburg-Hanover route

All these features and exacting details have firmly earned the DB BR 151 a slot within the Pro Range!
What is the Pro Range? Find out more here.

The venerable DB BR 151 is available now, head to the Store for more details! 

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Train Sim World Update Available Now
Posted by DTG Support SD on 24 October 2017 12:30 PM

Thank you all once again for your continued feedback following the release of Train Sim World: Great Western Express. Your input has helped us identify and address a number of issues, which we have outlined below.


  • A new function has been added to the locomotives ‘3’ external camera. If the camera becomes stuck by collision, the camera can be reset by pressing CTRL+0.
  • Collision smoothing for the locomotive ‘3’ external camera.
  • Fixed an issue where, if the player was crouched and sat in a seat of a locomotive, the character would appear to be floating from an external camera view.
  • Fixed an issue where at a low random chance, AI trains would disappear in the player’s viewpoint.
  • Fixed an issue where changing cab ends in any of the included trains, using CTRL and + or – would break the driving HUD.
  • Updated Service Mode Locomotive Selection screen so the right-hand information updates when the livery is changed.
  • In-game credits are now translated into French and German.
  • Removed a cloud of fog that sometimes briefly appeared on the Main Menu Diorama upon first load up.

Great Western Express


  • BR Class 66 EWS livery reskin


8 Steam Achievements have been added
  • Journey Shrinker - Reach a speed of 125MPH in the HST.
  • Turbo Power - Reach a speed of 90MPH in the BR Class 166.
  • Pushing the Limits - Reach a speed of 75MPH in the BR Class 66.
  • Cross Country – Operate the BR Class 43 HST for 430 miles.
  • Mile Muncher – Operate the BR Class 166 for 1660 miles.
  • Powerhauler – Operate the BR Class 66 for 660 miles.
  • Peak Performance – Successfully completed all scenarios.
  • Qualified Driver – Successfully completed all introduction tutorials.


  • Improvements to missing Polish translations.
  • Fixed missing subtitles when Voice Over was playing in French in the Aggregate Industries scenario.


  • Overhead Wire installation in London Paddington station.


  • Class 43 Introduction Tutorial: Fixed an issue where holding the engine start button down would not complete the objective.
  • Class 166 Introduction Tutorial: Fixed an issue where holding the engine start button down would not complete the objective.
  • Class 66 Introduction Tutorial: Fixed an issue where holding the engine start button down would not complete the objective.
  • Fixed an issue where each locomotive appeared in the list multiple times on the Locomotive Selection screen in Services.
  • Christmas Closures: Fixed an issue where the BR Class 43 brakes would stop working.
  • Christmas Closures: Fixed an issue where no power/amps were being applied to the train when following the ‘Switch Cab’ instructions at Acton Yard.
  • Down the Line: Fixed an issue where the Platform 14 service could not be completed due to an AI train blocking the player path into Southall Platform 3.
  • Station Stopping Tutorial: Fixed an issue where the player character in an external camera view could be seen in the ‘T’ animation pose as opposed to a seating animation.
  • Drag Line: Fixed an issue where the seat marker for the HST objective would appear under the world and not on the required cab seat.
  • Aggregate Industries: Fixed an issue where the ‘Couple to formation’ objective was missing its objective marker.
  • Aggregate Industries: Fixed an issue where the unloading percentage markers would disappear when saving and reloading this scenario.


  • Fixed an issue where AWS and DSD alarms could be heard on AI trains from outside of the cab.

BR Class 43 'HST'

  • Improvements to the Automatic Warning System (AWS).
  • Improvements to the Train Protection & Warning System (TPWS).
  • Improvements to the Driver Safety Device (DSD).
  • Improvements to the Train Brakes so the correct pressures in each stage are being read.
  • Fix to the Horn, where sometimes interacting with it, no sound could be heard.
  • Improvements to the Brake Pressure gauges on the driving HUD.
  • Improvements to the Air Hoses and Multiple Unit cables, where they were dragging through the track/floor.
  • Improvements to the engine start audio, where before it was too quiet.
  • Smoke emissions are now present.
  • Fixed an issue where saving the game whilst the doors were closing/opening would cause them to act strangely on reloading.
  • Smoothed cab blinds interactions so they no longer snap to locations, they are 100% dynamic.

BR Class 166

  • Improvements to the Automatic Warning System (AWS).
  • Improvements to the Train Protection & Warning System (TPWS).
  • Improvements to the Driver Safety Device (DSD).
  • Fix to the Horn, where sometimes interacting with it, no sound could be heard.
  • Improvements to the Brake Pressure gauges on the driving HUD.
  • Reduced the window wipers audio, where before it was too loud.
  • Improvements to the door Hustle Alarm audio and timings.
  • Smoke emissions are now present.
  • Fixed an issue with the blinds glitching when using an Xbox controller.

BR Class 66

  • Improvements to the Automatic Warning System (AWS).
  • Improvements to the Train Protection & Warning System (TPWS).
  • Improvements to the Driver Safety Device (DSD).
  • Changed the Headlight Switch UI Slider to be horizontal.
  • Fix to the Horn, where sometimes interacting with it, no sound could be heard.
  • The rear cab Main Reservoir Pipe and Main Reservoir Dials now show the correct values.
  • The correct side wipers animate when that side control is used.
  • Window wipers now clear rain from the window.
  • Updated Class 66 cab collision to allow the player to have access to the Windscreen wiper controls (which were partially blocked).
  • Removed snow textures in winter from the roof.
  • Improvements to the Brake Pressure gauges on the driving HUD.
  • Smoke emissions are now present.
  • Improvements to the AMPs meter on the Driving HUD.
  • Improvements to the Warning Device Icon on the Driving HUD, so it now responds in sync with safety devices (AWS and DSD).


  • Improvements to passenger train boarding sequence, to prevent them trying to board a train after the loading instruction has complete.
  • Improvements to skinning to help with hands intersecting with laps when seated, on a bench or in the train.
  • Added an arms crossed pose for seated characters, with randomised transitions.
  • Improvements to random head movements which previously appeared ‘robotic’.


  • Fix to signal SN203 coming out of Acton Yard, where the train brakes would trigger an Emergency Brake Application when passing at 20MPH, for service 4V38.
  • Fix to signals T1675 and SN25 TPWS ramps which were triggering brake applications on a double yellow aspect.

Service Mode

  • Improvements to some services stopping at the wrong location at platforms.
  • Fixed AI services spawning in from portals sometimes appearing backwards.
  • Fixes to services 2N52, 2R19, 2P67 and 5P17 where the incorrect door side would need to be opened to complete objectives.
  • Fixed the player not spawning into a locomotive when selecting service 2P71 Reading to London Paddington.

CSX Heavy Haul


  • Fixed an issue that was preventing the Turntable tutorial being completed.


  • Fixed a performance stutter when jumping to an external camera view from the first person camera view.
This update is around 600 MB in size and will download automatically from Steam (note that you may need to restart Steam to kick off the download). If you have any problems/queries with regard to the update, submit a ticket where our Support Team will be ready to assist. Additionally, if you have any feedback in regards to the update, we urge you to post in our Train Sim World Forums (click here). Thank you all for your continued feedback and support, keep it coming!

No Updated Content? Steam File Verify

In the unlikely event that Steam fails to update Train Sim World: Great Western Express, you’ll need to perform a file verify and ensure Steam provisions your installation properly. Follow the instructions listed at this link to perform a file verify to reset your installation to default. Note that this process can take some time to complete, dependent on your internet speed. If you find that after the file verify has completed, you are confident you have not received the update, please contact us by submitting a ticket where someone will assist you directly.
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The HALs Unleashed!
Posted by Dovetail Games Support on 19 October 2017 02:18 PM

Re-live the classic Southern Railway 2-HAL, available now for third rail duties in Train Simulator!

Built in the late 1930s, the 2-HALs were designed to dominate Kent’s newly electrified routes from London Victoria and Charing Cross to Gillingham and Maidstone, negating all steam use on commuter services and transforming journeys for many travellers.

Despite their eventual destination of Kent, the brand new 2-HALs were eased into service on more central suburban work out of London Victoria, quickly becoming familiar with a multitude of routes. It was after this that the 2-HALs entered Kent and put the third rail, and places like the rebuilt Swanley station to good use. While certainly no steam locomotive, the benefits of electric traction were unmatched, and a proven success which still echoes today.

Following the Second World War, which the 2-HALs narrowly survived, the next phase of Kent electrification was soon underway. Third rail would stretch all the way to the Kent Coast, and new multiple units were ordered to replace the 2-HALs; instead of being withdrawn from service however, the old fleet was transferred back to the central routes, strengthening the Brighton Main Line and adding more capacity to services for Gatwick Airport.

It was during their time on the Brighton Main Line that over 40 2-HALs were given a fresh coast of BR Blue paint, and units were brought up to a modern safety standard, steam-era whistles were replaced with horns and a full yellow warning panel was applied. It was around this time that the 2-HALs were also reclassified as the BR Class 402, although none would wear their new numbers.

Before a brief stint as parcel trains, the Class 402s did return briefly to Kent at veteran unit, covering for a lack of new traction which was slow off the production line. They were also used on the southern Coastway routes towards the latter 1960s, but by the early 1970s, all had been withdrawn from service and sold for scrap.

The 2-HALs were the pioneers of modern-day services, the start of third rail operation in Kent and the custodian of a modernised network still visible today. And now this classic unit, which served the Southern Region for over 40 years, has arrived for Train Simulator service!

The BR Class 402 for Train Simulator includes:

2-HAL EMU in Southern Green and BR Blue liveries
  • Era-appropriate features; Southern Green is fitted with a whistle, and BR Blue is fitted with a two-tone horn etc.
  • Early prototypical ‘Southern Region style’ cab
  • Dynamic headcode functionality (see right)
  • Intricately detailed, period, passenger compartment view
  • A trio of ‘alternative reality’ Career scenarios for the Chatham Main Line (currently 50% Off!) – no 2-HALS survived into preservation, what if that was not the case?
  • Quick drive compatibility – the 2-HAL is perfect from Kent & Sussex to Surry & Hampshire, where will you take it?

The BR Class 402 ‘2-HAL’ is available now, head to the Store for more details! 

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Alaskan Allure
Posted by Dovetail Games Support on 12 October 2017 01:22 PM

The incomparable Alaska Railroad – Seward to Anchorage route is now available for Train Simulator!

One of North America’s most majestic and challenging contemporary rail lines has now come to Train Simulator with the Alaska Railroad – Seward to Anchorage route!

Created through the Dovetail Games Partner Programme by Train & Drivers, the Train Simulator Alaska Railroad – Seward to Anchorage route includes the Alaska Railroad’s line from Anchorage via Portage to Seward (114 route miles) as well as the important ARR line from Portage to Whittier, Alaska (12 route miles). And as an engineer on this extraordinary modern route, you’ll take the throttle of the Alaska Railroad’s powerful Electro-Motive SD70MACs and versatile GP38-2s, both of which are included with the route.

In recent weeks at, we’ve introduced this remarkable route and shared the history and operations of the line in the feature articles “A Splendid Railroad”, “A Railroad Comes of Age”, and “Alaska Tonnage!”.

As our prior articles detailed, the Alaska Railroad – Seward to Anchorage route offers a superb variety of operating challenges and realistic experiences, ranging from lugging massive unit coal trains and manifests over the Kenai Mountains to yard and lineside industry switching duties at Anchorage to handling port switching jobs at Seward and Whittier.

Another fascinating aspect of operations on the ARR is the railroad’s reliance on Direct Traffic Control (“DTC”) given that a majority of the route is not equipped with lineside signals (the areas around Anchorage and Whittier Tunnel being the exceptions). ARR’s use of Direct Traffic Control involves dispatchers providing, via radio transmission, permission for trains to operate within assigned DTC blocks. The Alaska Railroad – Seward to Anchorage route authentically re-creates ARR’s block system and DTC operations as well as the CTC-governed signaling around Anchorage and Whittier. Some sections of the ARR are authorized for 49-mph freight-train speeds, although much of the railroad, due to its steep gradients (up to 3 percent) and tight curves, are more typically restricted to speeds in the range of 25-35 mph.

Along with the ARR Electro-Motive SD70MAC and EMD GP38-2, the Alaska Railroad – Seward to Anchorage route provides a variety of authentic freight equipment, including flatbed container car, covered hoppers, center-beam flatcar, 4-chute coal hopper, timber flat, stack car, piggyback flat, boxcar, tank car, and ARR extended-vision cupola caboose. Together with masterful route development and assets creation by Jonathan Lewis and Michael Stephan, this new Train Simulator route also features a selection of nine career scenarios authored by Andreas Czudai and Jim Friedland – and there’s no doubt this landmark route, with its truly extraordinary operating possibilities, will be an absolute favorite of Steam Workshop scenario creators.

Experience the allure of Alaskan railroading – the Train Simulator Alaska Railroad – Seward to Anchorage route is available now at the Dovetail Games and Steam Stores! – Gary Dolzall 

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Prairies Assemble!
Posted by Dovetail Games Support on 12 October 2017 01:22 PM

Victory Works’ distinctive GWR Large Prairies are available now, and offer a wide variety of period English Riviera operations!

The Prairies lived for mixed-traffic duties, and those who populated the footplate had plenty of power readily waiting to be put to good use. In all, there lived 4 main variants of the Large Prairies, the 5100, 5101, 6100 and 8100 classes, and all are now yours to drive!

Originally classified as the 3100s, and designed by Churchwward, the 5100 Class is among the oldest in the GWR fleet. The 5100s were built in 1903 to fulfil a gap in the rural mixed-traffic market, and would be the spark of many derivatives in decades to come. The change from 3100 to 5100 came from a bout of modifications to the fleet in the 1920s, bringing them up to standard and near matching newer batch of Large Prairies. Despite 40 locomotives being built, no one of the 5100s have survived beyond the steam era.

In 1929, a much more substantial batch of Large Prairies began production. The 5101 Class was Collett’s improvement upon Churchward’s previous design, although little was actually changed visually. The new fleet would grow to be 140 locomotives strong, providing passenger and freight workings with the reinforcements they required. As time went on, the 5101s would become synonymous piloting and banking heavy trains, particularly at Severn Tunnel Junction. Only 10 locomotives would dodge the cutters’ torch; 8 were preserved, one is used for spares, and the other converted into a 4300 Class.

The next batch of Large Prairies would come into existence in 1931 as the 6100 Class. Swindon Works quickly produced this 70-strong fleet of locomotives to take charge of commuter services out of London Paddington and along the Thames Valley. The main difference between the 6100s and previous designs was an increase in boiler pressure to 225 psi – positively affecting tractive effort which is ideal for frequently stopping passenger movements. As the years passed, such services were soon taken over by diesel power, and so the 6100s were pushed to secondary duties – only one was preserved.

The final Large Prairies were nothing new, literally. In the late 1930s, 10 of the 5100 Class were chosen to be rebuilt with smaller wheels and a higher boiler pressure to join the 6100 fleet’s duties. The rebuilt locomotives were reclassified as the 8100 Class, and could offer a supposed improved acceleration over other locomotives. As the refreshed batch of 8100s completed their transformation, they were slotted into service with ease, and too worked until the end of steam with no examples around today.

And now, after a history spanning some 60 years, the Great Western Railway’s Large Prairies have arrived for Train Simulator in stunning fashion. Partner Programme developer Victory Works present the GWR Large Prairies, which includes the 5100, 5101, 6100 and 8100 classes in GWR Green and British Railways Black liveries, complete with selectable era-appropriate logos, optional parts and fittings.


Each locomotive class included.

  • Custom sound sets inside and out
  • Realistic cab with multiple views, including dual “head out” and fully modelled firebox and coal
  • Dynamic steam and smoke colour and quantity
  • Realistic boiler water gauges effected by gradient, acceleration and speed and with blow down test
  • Opening windows (with rain effects), doors, weather panels and roof hatch
  • Dynamic lamp setting
  • Cab light effects including firebox glow and water gauge lamp
  • Four Career scenarios for the Riviera Line in the Fifties Route
  • 75 Quick Drive consists with appropriate stock

Advanced Mode Features

Each GWR Green (above) & BR Black (below) livery featured.

  • Realistic wheel slip physics and effects
  • Simulated steam chest
  • Realistic train pipe and reservoir vacuum braking
  • Cylinder cock management
  • Boiler management with priming possible
  • Realistic injector control
  • Realistic “by the shovel” stoking with synchronised sound
  • Communication with the guard in the brake van for handbrake usage (when used with compatible GWR Toad brake van – included with this DLC)
  • Second valve regulator effects
  • Atmospheric AI effects

Rolling Stock

  • Ex-GWR 8t Cattle Van
  • GWR Fruit A Van
  • BR(W) Gunpowder Van, Diagram 1/260
  • BR(W) “Herring” hopper, P22
  • BR(W) Iron Mink, V6
  • BR(W) Tunnel Inspection Van
  • GWR & BR(W) 20 ton Toad Brake Van

All the advanced features packed into the Large Prairies has earned this add-on a spot among the Pro Range. What is the Pro Range? Find out by clicking here.

The GWR Large Prairies are available now, head to the Store for more details! 

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Thomson/Oovee Class 150 Notice
Posted by Dovetail Games Support on 29 September 2017 10:49 AM
Just to let you all know that later today, we’ll be taking the Class 150 DMU Add-On off sale due to changes in contractual terms, in mutual agreement with the developers, Thomson Interactive and Oovee Game Studios. You still have some time available, if you wish to pick this up but time is of the essence and it is estimated that as of 6pm (UK time), it will no longer be available to purchase.

At this time, we do not have any details available on whether the add-on will find its way back to the store but we will endeavour to keep you updated as and when we know more. Please note: removal from the store will not affect you if you already own this add-on, you will still be able to enjoy it and use it in scenarios.

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